projects.
A selection of projects spanning XR, AI, and interactive experiences.

LPVT is a mixed reality and AI-powered training system created to help medical students learn lumbar puncture in a more interactive and guided way. By combining spatially aligned virtual content with procedural instruction and AI-based support, the system allows learners to visualize anatomy, follow procedural steps, and practice with physical equipment in an immersive training experience. LPVT is designed to improve readiness, enhance learning efficiency, and make procedural training more scalable and accessible.
LPVT (Lumbar Puncture Virtual Trainer)
Medical Simulation· 2024 – 2026

EmSim is an immersive VR-AI training simulation for de-escalation scenarios involving a person with suicidal thoughts. The project uses virtual reality and an AI-driven character to create realistic interpersonal interactions where trainees can practice verbal communication, emotional regulation, and decision-making in high-stakes situations. By providing a safe, repeatable, and interactive learning environment, EmSim seeks to enhance preparedness for challenging real-world encounters.
EmSim: VR-AI Simulation for Empathy Training in Law Enforcement
Public Safety × XR· 2024 – 2025

This project investigates the design of AI-driven simulation for communication skills training in law enforcement. Using interactive scenarios powered by conversational AI, the system enables officers and recruits to practice critical skills such as interviewing, de-escalation, and trauma-informed communication in immersive and repeatable training environments. The project aims to enhance training accessibility, support standardized practice, and provide feedback that helps learners build more effective and empathetic communication strategies.
AI Scenario for Communication Skills Training in Law Enforcement
Law Enforcement Training· 2025 – 2026

An immersive VR simulation that prepares medical students for their first operating room experience. Using Meta Quest, Gaussian splatting, and hand tracking, it creates a photorealistic and interactive OR environment where learners can familiarize themselves with the space, equipment, and procedural workflow. By offering a safe and accessible way to practice before entering the real OR, the project helps students build confidence, orientation, and preparedness.
OR Sim
Medical Simulation· 2025 – 2026

The heart of this experience is the Language Learning Model (LLM) that drives the intelligent interactions of the virtual companion. This technology empowers the virtual companion to engage in dynamic, meaningful conversations, learn from interactions, and offer a sense of presence and responsiveness unparalleled by conventional digital companions.
Forbes AI Companion
XR × AI· Aug 2023 – Dec 2023

BLOO First Touch is an extraordinary VR experience featuring vibrant visual effects, immersive storytelling, and dynamic interactive gameplay. Its purpose is to demonstrate the capabilities and exceptional quality of our state-of-the-art VR device.
BLOO First Touch
VR Experience· May 2022 – Jan 2023

A comprehensive study that investigates interaction patterns, human factors, user characteristics, and evaluation metrics by conducting multiple stages of experiments with hundreds of participants in a virtual reality environment.
VR Reading Research
HCI Research· Sep 2019 – Dec 2020

I spearheaded the design and development of a captivating VR application showcasing the FF91 electric vehicle. This immersive application was crafted with meticulous attention to detail and served as a powerful tool for online promotion as well as offline events.
FF91 Sales Demonstration
Automotive VR· Jun 2017 – Aug 2017

I led the design and development of a cutting-edge VR training application tailored for the FF91 electric vehicle's car maintenance. This immersive application provided an invaluable virtual environment for comprehensive training through realistic simulations.
FF91 Repair Training
Automotive VR· Apr 2017 – Jun 2017

We developed an immersive car VR interactive experience for the FF91 electric vehicle utilizing HTC VIVE. This captivating experience was meticulously crafted using Maya and Unreal Engine, enabling users to explore the FF91 in a virtual environment with remarkable realism.
FF91 VR Car Exploration
Automotive VR· Feb 2017 – Apr 2017

I took independent ownership of designing and developing an engaging interactive VR Model Room for real estate applications. Leveraging Autodesk Maya and Unreal Engine, I created a captivating virtual environment that allowed users to explore and interact with the model room.
Real Estate VR Experience
Interactive VR· Mar 2016 – Sep 2016

An immersive 3D animated experience crafted for Virtual Reality, inspired by Edgar Allan Poe's renowned poem. This experience explores the delicate boundary between dreams and reality, viewable through Oculus Rift DK2.
A Dream Within A Dream
VR Animation· Jan 2016 – May 2016

An immersive one-minute Virtual Reality 3D animation crafted within 20 days. Designed for Samsung Gear VR and Google Cardboard, this animated VR short film delves into the circle of life, drawing inspiration from mythology and the symbolic Tree of Life.
Tree of Life
VR Animation· Nov 2015 – Jan 2016

Short Documentary Silver Award (The 49th Houston International Film Festival). Documentary Golden Award (The 4th International College Student Microfilm Festival, Beijing).
Live for the Moment
Short Documentary· 2014

Best Short Film Nominated (The 21st Beijing University Student Film Festival). Released in cinemas in November 2013.
The Lock
Short Film· 2013

Best Short Film Award (Jilin Province Youth DV Works Competition). Golden Award (The 3rd "Hongbao Cup" DV Works Competition).
The Crazy Backpack
Short Film· 2012